home..

Roguelike 2D Game - Bitpointer* (Unity)

C# Unity .net

FULL SOURCE CODE:

Github

Bitpointer - Main Menu

The user is first greeted by an intuitive main menu.

Animations

Bitpointer - Animations

Each level is introduced with a unique text animation as well as various animations for the enemies and menus.

Scene

Bitpointer - Scene

Pixel-art style scenes are used to create a retro feel.

Protagonist view

Bitpointer - Protagonist

Simple protagonist so I can focus on implementing the game mechanics and learning Unity.

Abilities

Bitpointer - Abilites

A minimalistic but effective view of the abilities and their key bindings, along with the various indicators for pick-up abilities (increased speed, increased firerate, etc.)

Bitpointer - Pick-up Abilities

Pick-up abilities are dropped by vanquished enemies and are only active for a limited time.

End Screen

Bitpointer - End screen

The ‘end-screen’ prompts the user to either restart the game or return to the main menu.

Settings

Bitpointer - Settings Menu

The user can select full screen mode, change the resolution and adjust the volume of the game.